![]() "Hit Type" - if you consider your mark to be "physical" or "magical" in nature, you might use this opportunity to apply Nick's Chance to Hit to the skill, meaning that it can occasionally miss. ![]() There are a few strategic considerations here: Next we need to make a skill which applies the state. Make a note of the state ID – the number next to the state in your database.Īlso make a note of Nick the Ninja's actor ID in the database. Use of "dummy" states like this can be helpful for creating more complex skills. Don’t include any other features at all – this state is just a placeholder for us to check for. Give a clever message for when an enemy is marked (“(target name" is marked for death!).Handle the removal timing as you see fit this is how many turns the "mark" will be applied.We'll only be dealing with two parts to this screen: These IDs in the database are the keys to the kingdom of RPG Maker. This can be done exclusively through the database.
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